Vol. 6 No. 4 (2024): Digital transformation and entertainment. Brands, users and content in the cross-border space.

					View Vol. 6 No. 4 (2024): Digital transformation and entertainment. Brands, users and content in the cross-border space.

Coords:
Alejandro Tapia Frade (Universidad de Cádiz)
Gema Bonales Daimiel (Universidad Complutense de Madrid)
Jose Ángel Garfias Frias (Universidad Nacional Autónoma de México)

Published: 2024-12-20

Artigos

  • Iron Man CGI Analysis of the 3D animations used in the Mark armors in the UCM

    Matias López-Iglesias, Silvia de Frutos Velasco, José Luis Carreño Villada
    5-22
    DOI: https://doi.org/10.23882/cdig.24267
  • The Influence of Influencer Marketing in the Beauty Industry Strategies, Impact and Future Trends

    Carmen Cristófol Rodr´íguez, Maribel Muñoz Cano
    23-48
    DOI: https://doi.org/10.23882/cdig.24277
  • Ingame advertising in digital cities A study in metacritic

    Alejandro Jose Tapia-Frade
    49-65
    DOI: https://doi.org/10.23882/cdig.24268
  • Soft Power in vignettes The global impact of Japanese anime and manga

    Enrique Moraleda Pérez
    67-81
    DOI: https://doi.org/10.23882/cdig.24226
  • Artificial Intelligence And The Environment

    Jacinto Gómez López, José Díaz Cuesta, Celia García-Ceca
    83-97
    DOI: https://doi.org/10.23882/cdig.24270
  • The impact of digital technologies On the quality of higher education

    Mohamed bouzidi CHITER
    99-123
    DOI: https://doi.org/10.23882/cdig.24244
  • Effects of algorithmic curation in users’ music taste on Spotify

    Marta Ezquerra Fernández
    125-138
    DOI: https://doi.org/10.23882/rmd.24258